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Book Title: Sketching User Experiences: The Workbook|
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The author of the book: Bill Buxton
Edition: Morgan Kaufmann Publishers
Date of issue: December 28th 2011
ISBN 13: 9780123819598
Format files: PDF
The size of the: 381 KB
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Sketching Working Experience: The Workbook provides information about the step-by-step process of the different sketching techniques. It offers methods called design thinking, as a way to think as a user, and sketching, a way to think as a designer. User-experience designers are designers who sketch based on their actions, interactions, and experiences.
The book discusses the differences between the normal ways to sketch and sketching used by user-experience designers. It also describes some motivation on why a person should sketch and introduces the sketchbook. The book reviews the different sketching methods and the modules that contain a particular sketching method. It also explains how the sketching methods are used.
Readers who are interested in learning, understanding, practicing, and teaching experience design, information design, interface design, and information architecture will find this book relevant.
Features standalone modules detailing methods and exercises for practitioners who want to learn and develop their sketching skills
Extremely practical, with illustrated examples detailing all steps on how to do a method
Excellent for individual learning, for classrooms, and for a team that wants to develop a culture of design practice
Perfect complement to Buxton's Sketching User Experience or any UX text
Author-maintained companion website at http: //grouplab.cpsc.ucalgary.ca/sketchbook/
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Read information about the authorTrained as a musician, Bill Buxton began using computers over thirty years ago in his art. This early experience, both in the studio and on stage, helped develop a deep appreciation of both the positive and negative aspects of technology and its impact. This increasingly drew him into both design and research, with a very strong emphasis on interaction and the human aspects of technology. He first came to prominence for his work at the University of Toronto on digital musical instruments and the novel interfaces that they employed. This work in the late 70s gained the attention of Xerox PARC, where Buxton participated in pioneering research in collaborative work, interaction techniques and ubiquitous computing. He then went on to become Chief Scientist of SGI and Alias|Wavefront, where he had the opportunity to work with some of the top filmmakers and industrial designers in the world. He is now principal researcher at Microsoft Corp., where he splits his time between research and helping make design a fundamental pillar of the corporate culture.
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